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The potential gain here outweighs the negative which doesnt exist.

In my opinion, the problem of Poison Magic is not at all the lack of higher level spells. Option 3 has been addressed somewhat recently. Mon Oct 26, 1: Mon Feb 08, 7: UNLESS, the strongest Poison attack spell and the strongest Necromancy attack spell are the same level 6 ; after that necromancy goes into all defensive things for it’s level 8’s Borgjnor’s, Necromut, DDoor Acid effects are historically virtually irresistible only yellow draconians, and the J genus except: I’m really not sure what your point about luring is.

Wed Sep 21, 9: Mephitic cloud is an aoe confusion, the only other aoe confusion is level 6and 19096 based. Maybe instead of viewing VM as a caster, you should look at a more hybrid approach. The negative is removing differentiation and diversity from the various schools of magic, not “no negative”, and are we really going around this mulberry bush again.

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It leaves the question though: Sun Jun 28, 2: Unless more things in extended were poison susceptible, there wouldn’t be a use for a high level poison spell comes down to being the issue.

Fri Feb 05, 6: Wed Jul 09, 8: Toxic Revelation – After a brilliant spark of inspiration, one extremely skilled poison mage learned a way to not only poison flesh and blood, but even poison the very nature of magical energies that all beings draw upon for a brief period.

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Last edited by HardboiledGargoyle on Fri Feb 05, 9: Interesting in that you can adjust your bonuses by using other self-poison spells, but must carefully consider whether the damage you’ll be taking from poison will be lower than the damage you won’t be taking from the enemies. Granted, it’s not as useful as ozocubu’s refrigeration, but it comes in a starting book and doesn’t take nearly as long to get online.

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Mon Aug 18, 8: L9 spells are fun, but they don’t really represent the schools they appear in, and the lack of an L9 is not really characteristic of whether the school is underpowered in terms of winning the game. I’m beginning to feel like a Cat God! Ok, I can kind of get behind that. The real problem is what Croases pointed out: Without it, the rest of the spells don’t quite pull enough weight.

Right now, poison magic peaks with two level 6 spells. It has no utility options, being 119069 to “kill non-rP things” and “kill non-rP things even harder “.

PA is the same level as Discord and Chain lightning? Le isn’t anywhere close to good enough for level 8 jeez. Merging with Air maybe, i dunno? Lair has multiple black mambas and spiny frogs, which leyy poison as their sole resistance; facing them as VM is no different than facing eight levels of molten gargoyles as a FE or AE.

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Sat Dec 05, 6: OP do have a point here imo. Acid is resisted by very few any?

So the question I see here is, why train Poison Magic beyond even 10 points unless you’re going for some fancy poison title? IE if you want high level poison spells, you need enemies that are susceptible to the current ones later so you’ll have something to use the higher level 1906 on when you get them.

And even earth it’s usually helpful to have something else because of poor range on everything except LRD. Tue Oct 30, 7: But then it doesn’t drop out of usage until well into extended once areas either have no corpse-dropping enemies or the corpse dropping enemies are weak compared to the deadly enemies; even that is less true now because Spectral Iron Giants and Iron Giant Simulacra in Dis will work pretty effectively against Hell Sentinels and Fiends Tue Sep 13, 5: Tue Feb 09, 8: If it is not worth training a lot, why is it there?

Remove Mephitic Cloud, and concurrently remove the gratuitous proliferation of rP in the game. Now, I am not really versed in game design, but here are a couple of suggestions on how to oey the school.

Sure but the solution for that isn’t more storm of X surely. Wz is like VM in that its starting book isn’t enough to really get through Lair.